Adult Green Dragon

Chromatic Dragon

Huge dragon, lawful evil

Armour Class: 19 (natural armour)
Hit Points: 207 (18d12 + 90)
Speed: 40 ft., fly 80 ft., swim 40 ft.

STRDEXCON
23 (+6)12 (+1)21 (+5)
INTWISCHA
18 (+4)15 (+2)17 (+3)

Saving Throws: Dex +6, Con +10, Wis +7, Cha +8
Skills: Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
Damage Immunities: poison
Condition Immunities: poisoned
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 15 (13,000 XP)


Abilities

Amphibious – The dragon can breathe air and water.

Legendary Resistance (3/Day) – If the dragon fails a saving throw, it can choose to succeed instead.


Actions

Multiattack – The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite – Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

Claw – Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail – Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence – Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Poison Breath (Recharge 5–6)
– The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.


Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect – The dragon makes a Wisdom (Perception) check.

Tail Attack – The dragon makes a tail attack.

Wing Attack (Costs 2 Actions) – The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.