Balor
Demon
Huge fiend (demon), chaotic evil
Armour Class: 19 (natural armour)
Hit Points: 262 (21d12 + 126)
Speed: 40 ft., fly 80 ft.
STR | DEX | CON |
26 (+8) | 15 (+2) | 22 (+6) |
INT | WIS | CHA |
20 (+5) | 16 (+3) | 22 (+6) |
Saving Throws: Str +14, Con +12, Wis +9, Cha +12
Damage Resistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 19 (22,000 XP)
Abilities
Death Throes – When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.
Fire Aura – At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet
of it takes 10 (3d6) fire damage.
Magic Resistance – The balor has advantage on saving throws against spells and other magical effects.
Magic Weapons – The balor’s weapon attacks are magical.
Actions
Multiattack – The balor makes two attacks: one with its longsword and one with its whip.
Longsword – Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
Whip – Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
Teleport – The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.