Bone Devil
Devil
Large fiend (devil), lawful evil
Armour Class: 19 (natural armour)
Hit Points: 142 (15d10 + 60)
Speed: 40 ft., fly 40 ft.
STR | DEX | CON |
18 (+4) | 16 (+3) | 18 (+4) |
INT | WIS | CHA |
13 (+1) | 14 (+2) | 16 (+3) |
Saving Throws: Int +5, Wis +6, Cha +7
Skills: Deception +7, Insight +6
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5,000 XP)
Abilities
Devil’s Sight – Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance – The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack – The devil makes three attacks: two with its claws and one with its sting.
Claw – Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting – Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.