Brass Dragon Wyrmling
Metallic Dragon
Medium dragon, chaotic good
Armour Class: 16 (natural armour)
Hit Points: 16 (3d8 + 3)
Speed: 30 ft., burrow 15 ft., fly 60 ft.
STR | DEX | CON |
15 (+2) | 10 (+0) | 13 (+1) |
INT | WIS | CHA |
10 (+0) | 11 (+0) | 13 (+1) |
Saving Throws: Dex +2, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +2
Damage Immunities: fire
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
Actions
Bite – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5–6) – The dragon uses one of the following breath weapons:
Fire Breath – The dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath – The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.