Chuul
Large aberration, chaotic evil
Armour Class: 16 (natural armour)
Hit Points: 93 (11d10 + 33)
Speed: 30 ft., swim 30 ft.
STR | DEX | CON |
19 (+4) | 10 (+0) | 16 (+3) |
INT | WIS | CHA |
5 (−3) | 11 (+0) | 5 (−3) |
Skills: Perception +4
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: understands Deep Speech but can’t speak
Challenge Rating: 4 (1,100 XP)
Abilities
Amphibious – The chuul can breathe air and water.
Sense Magic – The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.
Actions
Multiattack – The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer – Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn’t have two other creatures grappled.
Tentacles – One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.