Cloud Giant

Giant

Huge giant, neutral good (50%) or neutral evil (50%)

Armour Class: 14 (natural armour)
Hit Points: 200 (16d12 + 96)
Speed: 40 ft.

STRDEXCON
27 (+8)10 (+0)22 (+6)
INTWISCHA
12 (+1)16 (+3)16 (+3)

Saving Throws: Con +10, Wis +7, Cha +7
Skills: Insight +7, Perception +7
Senses: passive Perception 17
Languages: Common, Giant
Challenge: 9 (5,000 XP)


Abilities

Keen Smell
– The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting – The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form


Actions

Multiattack – The giant makes two morningstar attacks.

Morningstar
– Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock – Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.