Cloud Giant
Giant
Huge giant, neutral good (50%) or neutral evil (50%)
Armour Class: 14 (natural armour)
Hit Points: 200 (16d12 + 96)
Speed: 40 ft.
STR | DEX | CON |
27 (+8) | 10 (+0) | 22 (+6) |
INT | WIS | CHA |
12 (+1) | 16 (+3) | 16 (+3) |
Saving Throws: Con +10, Wis +7, Cha +7
Skills: Insight +7, Perception +7
Senses: passive Perception 17
Languages: Common, Giant
Challenge: 9 (5,000 XP)
Abilities
Keen Smell – The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting – The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Actions
Multiattack – The giant makes two morningstar attacks.
Morningstar – Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock – Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.