Dretch

Demon

Small fiend (demon), chaotic evil

Armour Class: 11 (natural armour)
Hit Points: 18 (4d6 + 4)
Speed: 20 ft.

STRDEXCON
11 (+0)11 (+0)12 (+1)
INTWISCHA
5 (−3)8 (−1)3 (−4)

Damage Resistances: cold, fire, lightning
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)


Actions

Multiattack – The dretch makes two attacks: one with its bite and one with its claws.

Bite – Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws – Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day) – A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.