Drider

Large monstrosity, chaotic evil

Armour Class: 19 (natural armour)
Hit Points: 123 (13d10 + 52)
Speed: 30 ft., climb 30 ft.

STRDEXCON
16 (+3)16 (+3)18 (+4)
INTWISCHA
13 (+1)14 (+2)12 (+1)

Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2,300 XP)


Abilities

Fey Ancestry – The drider has advantage on saving throws against being charmed, and magic can’t put the drider to sleep.

Innate Spellcasting – The drider’s innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: dancing lights
1/day each: darkness, faerie fire

Spider Climb – The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity – While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker – The drider ignores movement restrictions caused by webbing.


Actions

Multiattack – The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

Bite – Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

Longsword – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow – Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.