Dust Mephit
Mephit
Small elemental, neutral evil
Armour Class: 12
Hit Points: 17 (5d6)
Speed: 30 ft., fly 30 ft.
STR | DEX | CON |
5 (−3) | 14 (+2) | 10 (+0) |
INT | WIS | CHA |
9 (−1) | 11 (+0) | 10 (+0) |
Skills: Perception +2, Stealth +4
Damage Vulnerabilities: fire
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Auran, Terran
Challenge: 1/2 (100 XP)
Abilities
Death Burst – When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day) – The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws – Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6) – The mephit exhales a 15 foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.