Dust Mephit

Mephit

Small elemental, neutral evil

Armour Class: 12
Hit Points: 17 (5d6)
Speed: 30 ft., fly 30 ft.

STRDEXCON
5 (−3)14 (+2)10 (+0)
INTWISCHA
9 (−1)11 (+0)10 (+0)

Skills: Perception +2, Stealth +4
Damage Vulnerabilities: fire
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Auran, Terran
Challenge: 1/2 (100 XP)


Abilities

Death Burst
– When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day) – The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.


Actions

Claws
– Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6) – The mephit exhales a 15 foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.