Earth Elemental
Elemental
Large elemental, neutral
Armour Class: 17 (natural armour)
Hit Points: 126 (12d10 + 60)
Speed: 30 ft., burrow 30 ft.
STR | DEX | CON |
20 (+5) | 8 (−1) | 20 (+5) |
INT | WIS | CHA |
5 (−3) | 10 (+0) | 5 (−3) |
Damage Vulnerabilities: thunder
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages: Terran
Challenge: 5 (1,800 XP)
Abilities
Earth Glide – The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster – The elemental deals double damage to objects and structures.
Actions
Multiattack – The elemental makes two slam attacks.
Slam – Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.