Efreeti

Genie

Large elemental, lawful evil

Armour Class: 17 (natural armour)
Hit Points: 200 (16d10 + 112)
Speed: 40 ft., fly 60 ft.

STRDEXCON
22 (+6)12 (+1)24 (+7)
INTWISCHA
16 (+3)15 (+2)16 (+3)

Saving Throws: Int +7, Wis +6, Cha +7
Damage Immunities: fire
Senses: darkvision 120 ft., passive Perception 12
Languages: Ignan
Challenge: 11 (7,200 XP)


Abilities

Elemental Demise
– If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Innate Spellcasting – The efreetiā€™s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic
3/day each: enlarge/reduce, tongues
1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire


Actions

Multiattack – The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar
– Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame – Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.