Erinyes
Devil
Medium fiend (devil), lawful evil
Armour Class: 18 (plate)
Hit Points: 153 (18d8 + 72)
Speed: 30 ft., fly 60 ft.
STR | DEX | CON |
18 (+4) | 16 (+3) | 18 (+4) |
INT | WIS | CHA |
14 (+2) | 14 (+2) | 18 (+4) |
Saving Throws: Dex +7, Con +8, Wis +6, Cha +8
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: truesight 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 12 (8,400 XP)
Abilities
Hellish Weapons – The erinyes’s weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance – The erinyes has advantage on saving throws against spells and other magical effects.
Actions
Multiattack – The erinyes makes three attacks.
Longsword – Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Longbow – Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Reactions
Parry – The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.