Ettin
Large giant, chaotic evil
Armour Class: 12 (natural armour)
Hit Points: 85 (10d10 + 30)
Speed: 40 ft.
STR | DEX | CON |
21 (+5) | 8 (−1) | 17 (+3) |
INT | WIS | CHA |
6 (−2) | 10 (+0) | 8 (−1) |
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant, Orc
Challenge: 4 (1,100 XP)
Abilities
Two Heads – The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful – When one of the ettin’s heads is asleep, its other head is awake.
Actions
Multiattack – The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe – Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar – Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.