Fire Elemental
Elemental
Large elemental, neutral
Armour Class: 13
Hit Points: 102 (12d10 + 36)
Speed: 50 ft.
STR | DEX | CON |
10 (+0) | 17 (+3) | 16 (+3) |
INT | WIS | CHA |
6 (−2) | 10 (+0) | 7 (−2) |
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: fire, poison
Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 5 (1,800 XP)
Abilities
Fire Form – The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination – The elemental sheds bright light in a 30 foot radius and dim light in an additional 30 feet.
Water Susceptibility – For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack – The elemental makes two slam attacks.
Touch – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.