Ghast
Ghoul
Medium undead, chaotic evil
Armour Class: 13
Hit Points: 36 (8d8)
Speed: 30 ft.
STR | DEX | CON |
16 (+3) | 17 (+3) | 10 (+0) |
INT | WIS | CHA |
11 (+0) | 10 (+0) | 8 (−1) |
Damage Resistances: necrotic
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 2 (450 XP)
Abilities
Stench – Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours.
Turning Defiance – The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Actions
Bite – Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.