Ghoul

Ghoul

Medium undead, chaotic evil

Armour Class: 12
Hit Points: 22 (5d8)
Speed: 30 ft.

STRDEXCON
13 (+1)15 (+2)10 (+0)
INTWISCHA
7 (−2)10 (+0)6 (−2)

Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)


Actions

Bite – Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.