Ghoul
Ghoul
Medium undead, chaotic evil
Armour Class: 12
Hit Points: 22 (5d8)
Speed: 30 ft.
STR | DEX | CON |
13 (+1) | 15 (+2) | 10 (+0) |
INT | WIS | CHA |
7 (−2) | 10 (+0) | 6 (−2) |
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
Actions
Bite – Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.