Glabrezu
Demon
Large fiend (demon), chaotic evil
Armour Class: 17 (natural armour)
Hit Points: 157 (15d10 + 75)
Speed: 40 ft.
STR | DEX | CON |
20 (+5) | 15 (+2) | 21 (+5) |
INT | WIS | CHA |
19 (+4) | 17 (+3) | 16 (+3) |
Saving Throws: Str +9, Con +9, Wis +7, Cha +7
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: poisoned
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 9 (5,000 XP)
Abilities
Innate Spellcasting – The glabrezu’s spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun
Magic Resistance – The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack – The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer – Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist – Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.