Gnome, Deep (Svirfneblin)
Small humanoid (gnome), neutral good
Armour Class: 15 (chain shirt)
Hit Points: 16 (3d6 + 6)
Speed: 20 ft.
STR | DEX | CON |
15 (+2) | 14 (+2) | 14 (+2) |
INT | WIS | CHA |
12 (+1) | 10 (+0) | 9 (−1) |
Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Gnomish, Terran, Undercommon
Challenge: 1/2 (100 XP)
Abilities
Stone Camouflage – The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning – The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting – The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
War Pick – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Poisoned Dart – Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.