Gnome, Deep (Svirfneblin)

Small humanoid (gnome), neutral good

Armour Class: 15 (chain shirt)
Hit Points: 16 (3d6 + 6)
Speed: 20 ft.

STRDEXCON
15 (+2)14 (+2)14 (+2)
INTWISCHA
12 (+1)10 (+0)9 (−1)

Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Gnomish, Terran, Undercommon
Challenge: 1/2 (100 XP)


Abilities

Stone Camouflage – The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning – The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting – The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self


Actions

War Pick
– Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart – Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.