Goblin
Small humanoid (goblinoid), neutral evil
Armour Class: 15 (leather armor, shield)
Hit Points: 7 (2d6)
Speed: 30 ft.
STR | DEX | CON |
8 (−1) | 14 (+2) | 10 (+0) |
INT | WIS | CHA |
10 (+0) | 8 (−1) | 8 (−1) |
Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge: 1/4 (50 XP)
Abilities
Nimble Escape – The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow – Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.