Goblin

Small humanoid (goblinoid), neutral evil

Armour Class: 15 (leather armor, shield)
Hit Points: 7 (2d6)
Speed: 30 ft.

STRDEXCON
8 (−1)14 (+2)10 (+0)
INTWISCHA
10 (+0)8 (−1)8 (−1)

Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge: 1/4 (50 XP)


Abilities

Nimble Escape – The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


Actions

Scimitar
– Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow – Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.