Gold Dragon Wyrmling
Metallic Dragon
Medium dragon, lawful good
Armour Class: 17 (natural armour)
Hit Points: 60 (8d8 + 24)
Speed: 30 ft., fly 60 ft., swim 30 ft.
STR | DEX | CON |
19 (+4) | 14 (+2) | 17 (+3) |
INT | WIS | CHA |
14 (+2) | 11 (+0) | 16 (+3) |
Saving Throws: Dex +4, Con +5, Wis +2, Cha +5
Skills: Perception +4, Stealth +4
Damage Immunities: fire
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
Abilities
Amphibious – The dragon can breathe air and water.
Actions
Multiattack – The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Breath Weapons (Recharge 5–6) – The dragon uses one of the following breath weapons:
Fire Breath – The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath – The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.