Grey Ooze

Ooze

Medium ooze, unaligned

Armour Class: 8
Hit Points: 22 (3d8 + 9)
Speed: 10 ft., climb 10 ft.

STRDEXCON
12 (+1)6 (−2)16 (+3)
INTWISCHA
1 (−5)6 (−2)2 (−4)

Skills: Stealth +2
Damage Resistances: acid, cold, fire
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages:
Challenge: 1/2 (100 XP)


Abilities

Amorphous – The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal – Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance
– While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.


Actions

Pseudopod
– Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armour, its armour is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armour is destroyed if the penalty reduces its AC to 10.