Grey Ooze
Ooze
Medium ooze, unaligned
Armour Class: 8
Hit Points: 22 (3d8 + 9)
Speed: 10 ft., climb 10 ft.
STR | DEX | CON |
12 (+1) | 6 (−2) | 16 (+3) |
INT | WIS | CHA |
1 (−5) | 6 (−2) | 2 (−4) |
Skills: Stealth +2
Damage Resistances: acid, cold, fire
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages: —
Challenge: 1/2 (100 XP)
Abilities
Amorphous – The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal – Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance – While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod – Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armour, its armour is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armour is destroyed if the penalty reduces its AC to 10.