Grimlock

Medium humanoid (grimlock), neutral evil

Armour Class: 11
Hit Points: 11 (2d8 + 2)
Speed: 30 ft.

STRDEXCON
16 (+3)12 (+1)12 (+1)
INTWISCHA
9 (−1)8 (−1)6 (−2)

Skills: Athletics +5, Perception +3, Stealth +3
Condition Immunities: blinded
Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Languages: Undercommon
Challenge: 1/4 (50 XP)


Abilities

Blind Senses
– The grimlock can’t use its blindsight while deafened and unable to smell.

Keen Hearing and Smell
– The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage – The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


Actions

Spiked Bone Club – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.