Grimlock
Medium humanoid (grimlock), neutral evil
Armour Class: 11
Hit Points: 11 (2d8 + 2)
Speed: 30 ft.
STR | DEX | CON |
16 (+3) | 12 (+1) | 12 (+1) |
INT | WIS | CHA |
9 (−1) | 8 (−1) | 6 (−2) |
Skills: Athletics +5, Perception +3, Stealth +3
Condition Immunities: blinded
Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Languages: Undercommon
Challenge: 1/4 (50 XP)
Abilities
Blind Senses – The grimlock can’t use its blindsight while deafened and unable to smell.
Keen Hearing and Smell – The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage – The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.