Guardian Naga
Naga
Large monstrosity, lawful good
Armour Class: 18 (natural armour)
Hit Points: 127 (15d10 + 45)
Speed: 40 ft.
STR | DEX | CON |
19 (+4) | 18 (+4) | 16 (+3) |
INT | WIS | CHA |
16 (+3) | 19 (+4) | 18 (+4) |
Saving Throws: Dex +8, Con +7, Int +7, Wis +8, Cha +8
Damage Immunities: poison
Condition Immunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: Celestial, Common
Challenge: 10 (5,900 XP)
Abilities
Rejuvenation – If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting – The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips (at will): mending, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (3 slots): bestow curse, clairvoyance
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): flame strike, geas
6th level (1 slot): true seeing
Actions
Bite – Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison – Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.