Hobgoblin
Medium humanoid (goblinoid), lawful evil
Armour Class: 18 (chain mail, shield)
Hit Points: 11 (2d8 + 2)
Speed: 30 ft.
STR | DEX | CON |
13 (+1) | 12 (+1) | 12 (+1) |
INT | WIS | CHA |
10 (+0) | 10 (+0) | 9 (−1) |
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Goblin
Challenge: 1/2 (100 XP)
Abilities
Martial Advantage – Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.
Actions
Longsword – Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow – Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.