Ice Mephit

Mephit

Small elemental, neutral evil

Armour Class: 11
Hit Points: 21 (6d6)
Speed: 30 ft., fly 30 ft.

STRDEXCON
7 (−2)13 (+1)10 (+0)
INTWISCHA
9 (−1)11 (+0)12 (+1)

Skills: Perception +2, Stealth +3
Damage Vulnerabilities: bludgeoning, fire
Damage Immunities: cold, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Aquan, Auran
Challenge: 1/2 (100 XP)


Abilities

Death Burst
– When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance – While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day) – The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.


Actions

Claws
– Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6) – The mephit exhales a 15 foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.