Iron Golem

Golem

Large construct, unaligned

Armour Class: 20 (natural armour)
Hit Points: 210 (20d10 + 100)
Speed: 30 ft.

STRDEXCON
24 (+7)9 (−1)20 (+5)
INTWISCHA
3 (−4)11 (+0)1 (−5)

Damage Immunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can’t speak
Challenge: 16 (15,000 XP)


Abilities

Fire Absorption
– Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form – The golem is immune to any spell or effect that would alter its form.

Magic Resistance
– The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons
– The golem’s weapon attacks are magical.


Actions

Multiattack – The golem makes two melee attacks.

Slam – Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword – Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 6) – The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.