Kobold

Small humanoid (kobold), lawful evil

Armour Class: 12
Hit Points: 5 (2d6 − 2)
Speed: 30 ft.

STRDEXCON
7 (−2)15 (+2)9 (−1)
INTWISCHA
8 (−1)7 (−2)8 (−1)

Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Draconic
Challenge: 1/8 (25 XP)


Abilities

Sunlight Sensitivity
– While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics – The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


Actions

Dagger
– Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling – Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.