Kobold
Small humanoid (kobold), lawful evil
Armour Class: 12
Hit Points: 5 (2d6 − 2)
Speed: 30 ft.
STR | DEX | CON |
7 (−2) | 15 (+2) | 9 (−1) |
INT | WIS | CHA |
8 (−1) | 7 (−2) | 8 (−1) |
Senses: darkvision 60 ft., passive Perception 8
Languages: Common, Draconic
Challenge: 1/8 (25 XP)
Abilities
Sunlight Sensitivity – While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics – The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Dagger – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling – Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.