Lemure
Devil
Medium fiend (devil), lawful evil
Armour Class: 7
Hit Points: 13 (3d8)
Speed: 15 ft.
STR | DEX | CON |
10 (+0) | 5 (−3) | 11 (+0) |
INT | WIS | CHA |
1 (−5) | 11 (+0) | 3 (−4) |
Damage Resistances: cold
Damage Immunities: fire, poison
Condition Immunities: charmed, frightened, poisoned
Senses: darkvision 120 ft., passive Perception 10
Languages: understands Infernal but can’t speak
Challenge: 0 (10 XP)
Abilities
Devil’s Sight – Magical darkness doesn’t impede the lemure’s darkvision.
Hellish Rejuvenation – A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist – Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.