Lizardfolk

Medium humanoid (lizardfolk), neutral

Armour Class: 15 (natural armour, shield)
Hit Points: 22 (4d8 + 4)
Speed: 30 ft., swim 30 ft.

STRDEXCON
15 (+2)10 (+0)13 (+1)
INTWISCHA
7 (−2)12 (+1)7 (−2)

Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 13
Languages: Draconic
Challenge: 1/2 (100 XP)


Abilities

Hold Breath – The lizardfolk can hold its breath for 15 minutes.


Actions

Multiattack
– The lizardfolk makes two melee attacks, each one with a different weapon.

Bite – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin – Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.