Lizardfolk
Medium humanoid (lizardfolk), neutral
Armour Class: 15 (natural armour, shield)
Hit Points: 22 (4d8 + 4)
Speed: 30 ft., swim 30 ft.
STR | DEX | CON |
15 (+2) | 10 (+0) | 13 (+1) |
INT | WIS | CHA |
7 (−2) | 12 (+1) | 7 (−2) |
Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 13
Languages: Draconic
Challenge: 1/2 (100 XP)
Abilities
Hold Breath – The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack – The lizardfolk makes two melee attacks, each one with a different weapon.
Bite – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin – Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.