Magma Mephit
Mephit
Small elemental, neutral evil
Armour Class: 11
Hit Points: 22 (5d6 + 5)
Speed: 30 ft., fly 30 ft.
STR | DEX | CON |
8 (−1) | 12 (+1) | 12 (+1) |
INT | WIS | CHA |
7 (−2) | 10 (+0) | 10 (+0) |
Skills: Stealth +3
Damage Vulnerabilities: cold
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan, Terran
Challenge: 1/2 (100 XP)
Abilities
Death Burst – When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance – While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting (1/Day) – The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws – Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 6) – The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.