Merfolk
Medium humanoid (merfolk), neutral
Armour Class: 11
Hit Points: 11 (2d8 + 2)
Speed: 10 ft., swim 40 ft.
STR | DEX | CON |
10 (+0) | 13 (+1) | 12 (+1) |
INT | WIS | CHA |
11 (+0) | 11 (+0) | 12 (+1) |
Skills: Perception +2
Senses: passive Perception 12
Languages: Aquan, Common
Challenge: 1/8 (25 XP)
Abilities
Amphibious – The merfolk can breathe air and water.
Actions
Spear – Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.