Merrow

Large monstrosity, chaotic evil

Armour Class: 13 (natural armour)
Hit Points: 45 (6d10 + 12)
Speed: 10 ft., swim 40 ft.

STRDEXCON
18 (+4)10 (+0)15 (+2)
INTWISCHA
8 (−1)10 (+0)9 (−1)

Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)


Abilities

Amphibious – The merrow can breathe air and water.


Actions

Multiattack
– The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon – Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.