Merrow
Large monstrosity, chaotic evil
Armour Class: 13 (natural armour)
Hit Points: 45 (6d10 + 12)
Speed: 10 ft., swim 40 ft.
STR | DEX | CON |
18 (+4) | 10 (+0) | 15 (+2) |
INT | WIS | CHA |
8 (−1) | 10 (+0) | 9 (−1) |
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)
Abilities
Amphibious – The merrow can breathe air and water.
Actions
Multiattack – The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon – Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.