Minotaur Skeleton
Skeleton
Large undead, lawful evil
Armour Class: 12 (natural armour)
Hit Points: 67 (9d10 + 18)
Speed: 40 ft.
STR | DEX | CON |
18 (+4) | 11 (+0) | 15 (+2) |
INT | WIS | CHA |
6 (−2) | 8 (−1) | 5 (−3) |
Damage Vulnerabilities: bludgeoning
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 9
Languages: understands Abyssal but can’t speak
Challenge: 2 (450 XP)
Abilities
Charge – If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.