Minotaur Skeleton

Skeleton

Large undead, lawful evil

Armour Class: 12 (natural armour)
Hit Points: 67 (9d10 + 18)
Speed: 40 ft.

STRDEXCON
18 (+4)11 (+0)15 (+2)
INTWISCHA
6 (−2)8 (−1)5 (−3)

Damage Vulnerabilities: bludgeoning
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 9
Languages: understands Abyssal but can’t speak
Challenge: 2 (450 XP)


Abilities

Charge – If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.


Actions

Greataxe
– Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.