Nightmare
Large fiend, neutral evil
Armour Class: 13 (natural armour)
Hit Points: 68 (8d10 + 24)
Speed: 60 ft., fly 90 ft.
STR | DEX | CON |
18 (+4) | 15 (+2) | 16 (+3) |
INT | WIS | CHA |
10 (+0) | 13 (+1) | 15 (+2) |
Damage Immunities: fire
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can’t speak
Challenge: 3 (700 XP)
Abilities
Confer Fire Resistance – The nightmare can grant resistance to fire damage to anyone riding it.
Illumination – The nightmare sheds bright light in a 10 foot radius and dim light for an additional 10 feet.
Actions
Hooves – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride – The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.