Ogre Zombie

Zombie

Large undead, neutral evil

Armour Class: 8
Hit Points: 85 (9d10 + 36)
Speed: 30 ft.

STRDEXCON
19 (+4)6 (−2)18 (+4)
INTWISCHA
3 (−4)6 (−2)5 (−3)

Saving Throws: Wis +0
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands Common and Giant but can’t speak
Challenge: 2 (450 XP)


Abilities

Undead Fortitude – If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Morningstar
– Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.