Ogre Zombie
Zombie
Large undead, neutral evil
Armour Class: 8
Hit Points: 85 (9d10 + 36)
Speed: 30 ft.
STR | DEX | CON |
19 (+4) | 6 (−2) | 18 (+4) |
INT | WIS | CHA |
3 (−4) | 6 (−2) | 5 (−3) |
Saving Throws: Wis +0
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands Common and Giant but can’t speak
Challenge: 2 (450 XP)
Abilities
Undead Fortitude – If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.