Orc
Medium humanoid (orc), chaotic evil
Armour Class: 13 (hide armour)
Hit Points: 15 (2d8 + 6)
Speed: 30 ft.
STR | DEX | CON |
16 (+3) | 12 (+1) | 16 (+3) |
INT | WIS | CHA |
7 (−2) | 11 (+0) | 10 (+0) |
Skills: Intimidation +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Orc
Challenge: 1/2 (100 XP)
Abilities
Aggressive – As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin – Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.