Pseudodragon

Tiny dragon, neutral good

Armour Class: 13 (natural armour)
Hit Points: 7 (2d4 + 2)
Speed: 15 ft., fly 60 ft

STRDEXCON
6 (−2)15 (+2)13 (+1)
INTWISCHA
10 (+0)12 (+1)10 (+0)

Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can’t speak
Challenge: 1/4 (50 XP)


Abilities

Keen Senses – The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance – The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy – The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.


Actions

Bite
– Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting – Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.