Pseudodragon
Tiny dragon, neutral good
Armour Class: 13 (natural armour)
Hit Points: 7 (2d4 + 2)
Speed: 15 ft., fly 60 ft
STR | DEX | CON |
6 (−2) | 15 (+2) | 13 (+1) |
INT | WIS | CHA |
10 (+0) | 12 (+1) | 10 (+0) |
Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can’t speak
Challenge: 1/4 (50 XP)
Abilities
Keen Senses – The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance – The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy – The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Actions
Bite – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting – Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.