Sahuagin
Medium humanoid (sahuagin), lawful evil
Armour Class: 12 (natural armour)
Hit Points: 22 (4d8 + 4)
Speed: 30 ft., swim 40 ft.
STR | DEX | CON |
13 (+1) | 11 (+0) | 12 (+1) |
INT | WIS | CHA |
12 (+1) | 13 (+1) | 9 (−1) |
Skills: Perception +5
Senses: darkvision 120 ft., passive Perception 15
Languages: Sahuagin
Challenge: 1/2 (100 XP)
Abilities
Blood Frenzy – The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Limited Amphibiousness – The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy – The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack – The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite – Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws – Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear – Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.