Satyr

Medium fey, chaotic neutral

Armour Class: 14 (leather armour)
Hit Points: 31 (7d8)
Speed: 40 ft.

STRDEXCON
12 (+1)16 (+3)11 (+0)
INTWISCHA
12 (+1)10 (+0)14 (+2)

Skills: Perception +2, Performance +6, Stealth +5
Senses: passive Perception 12
Languages: Common, Elvish, Sylvan
Challenge: 1/2 (100 XP)


Abilities

Magic Resistance – The satyr has advantage on saving throws against spells and other magical effects.


Actions

Ram
– Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow – Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.