Satyr
Medium fey, chaotic neutral
Armour Class: 14 (leather armour)
Hit Points: 31 (7d8)
Speed: 40 ft.
STR | DEX | CON |
12 (+1) | 16 (+3) | 11 (+0) |
INT | WIS | CHA |
12 (+1) | 10 (+0) | 14 (+2) |
Skills: Perception +2, Performance +6, Stealth +5
Senses: passive Perception 12
Languages: Common, Elvish, Sylvan
Challenge: 1/2 (100 XP)
Abilities
Magic Resistance – The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram – Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow – Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.