Shadow
Medium undead, chaotic evil
Armour Class: 12
Hit Points: 16 (3d8 + 3)
Speed: 40 ft.
STR | DEX | CON |
6 (−2) | 14 (+2) | 13 (+1) |
INT | WIS | CHA |
6 (−2) | 10 (+0) | 8 (−1) |
Skills: Stealth +4 (+6 in dim light or darkness)
Damage Vulnerabilities: radiant
Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: necrotic, poison Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 60 ft., passive Perception 10
Languages: –
Challenge: 1/2 (100 XP)
Abilities
Amorphous – The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth – While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness – While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain – Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.