Shambling Mound
Large plant, unaligned
Armour Class: 15 (natural armour)
Hit Points: 136 (16d10 + 48)
Speed: 20 ft., swim 20 ft.
STR | DEX | CON |
18 (+4) | 8 (−1) | 16 (+3) |
INT | WIS | CHA |
5 (−3) | 10 (+0) | 5 (−3) |
Skills: Stealth +2
Damage Resistances: cold, fire
Damage Immunities: lightning
Condition Immunities: blinded, deafened, exhaustion
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages: –
Challenge: 5 (1,800 XP)
Abilities
Lightning Absorption – Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack – The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam – Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf – The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.