Spirit Naga

Naga

Large monstrosity, chaotic evil

Armour Class: 15 (natural armour)
Hit Points: 75 (10d10 + 20)
Speed: 40 ft.

STRDEXCON
18 (+4)17 (+3)14 (+2)
INTWISCHA
16 (+3)15 (+2)16 (+3)

Saving Throws: Dex +6, Con +5, Wis +5, Cha +6
Damage Immunities: poison
Condition Immunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 8 (3,900 XP)


Abilities

Rejuvenation
– If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting – The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person
3rd level (3 slots): lightning bolt, water breathing
4th level (3 slots): blight, dimension door
5th level (2 slots): dominate person


Actions

Bite
– Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.