Steam Mephit

Mephit

Small elemental, neutral evil

Armour Class: 10
Hit Points: 21 (6d6)
Speed: 30 ft., fly 30 ft.

STRDEXCON
5 (−3)11 (+0)10 (+0)
INTWISCHA
11 (+0)10 (+0)12 (+1)

Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge: 1/4 (50 XP)


Abilities

Death Burst – When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day)
– The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.


Actions

Claws
– Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6) – The mephit exhales a 15 foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.