Steam Mephit
Mephit
Small elemental, neutral evil
Armour Class: 10
Hit Points: 21 (6d6)
Speed: 30 ft., fly 30 ft.
STR | DEX | CON |
5 (−3) | 11 (+0) | 10 (+0) |
INT | WIS | CHA |
11 (+0) | 10 (+0) | 12 (+1) |
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge: 1/4 (50 XP)
Abilities
Death Burst – When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day) – The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws – Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6) – The mephit exhales a 15 foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.