Stirge
Tiny beast, unaligned
Armour Class: 14 (natural armour)
Hit Points: 2 (1d4)
Speed: 10 ft., fly 40 ft.
STR | DEX | CON |
4 (−3) | 16 (+3) | 11 (+0) |
INT | WIS | CHA |
2 (−4) | 8 (−1) | 6 (−2) |
Senses: darkvision 60 ft., passive Perception 9
Languages: –
Challenge: 1/8 (25 XP)
Actions
Blood Drain – Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.