Stone Giant
Giant
Huge giant, neutral
Armour Class: 17 (natural armour)
Hit Points: 126 (11d12 + 55)
Speed: 40 ft.
STR | DEX | CON |
23 (+6) | 15 (+2) | 20 (+5) |
INT | WIS | CHA |
10 (+0) | 12 (+1) | 9 (−1) |
Saving Throws: Dex +5, Con +8, Wis +4
Skills: Athletics +12, Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Giant
Challenge: 7 (2,900 XP)
Abilities
Stone Camouflage – The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack – The giant makes two greatclub attacks.
Greatclub – Melee Weapon Attack: +9 to hit, reach 15ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock – Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching – If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.