Stone Golem
Golem
Large construct, unaligned
Armour Class: 17 (natural armour)
Hit Points: 178 (17d10 + 85)
Speed: 30 ft.
STR | DEX | CON |
22 (+6) | 9 (−1) | 20 (+5) |
INT | WIS | CHA |
3 (−4) | 11 (+0) | 1 (−5) |
Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can’t speak
Challenge: 10 (5,900 XP)
Abilities
Immutable Form – The golem is immune to any spell or effect that would alter its form.
Magic Resistance – The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons – The golem’s weapon attacks are magical.
Actions
Multiattack – The golem makes two slam attacks.
Slam – Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5–6) – The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.