Xorn
Medium elemental, neutral
Armour Class: 19 (natural armour)
Hit Points: 73 (7d8 + 42)
Speed: 20 ft., burrow 20 ft.
STR | DEX | CON |
17 (+3) | 10 (+0) | 22 (+6) |
INT | WIS | CHA |
11 (+0) | 10 (+0) | 11 (+0) |
Skills: Perception +6, Stealth +3
Damage Resistances: piercing and slashing from nonmagical attacks that aren’t adamantine
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages: Terran
Challenge: 5 (1,800 XP)
Abilities
Earth Glide – The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.
Stone Camouflage – The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense – The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
Actions
Multiattack – The xorn makes three claw attacks and one bite attack.
Claw – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Bite – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.