Xorn

Medium elemental, neutral

Armour Class: 19 (natural armour)
Hit Points: 73 (7d8 + 42)
Speed: 20 ft., burrow 20 ft.

STRDEXCON
17 (+3)10 (+0)22 (+6)
INTWISCHA
11 (+0)10 (+0)11 (+0)

Skills: Perception +6, Stealth +3
Damage Resistances: piercing and slashing from nonmagical attacks that aren’t adamantine
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages: Terran
Challenge: 5 (1,800 XP)


Abilities

Earth Glide – The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.

Stone Camouflage – The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense – The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.


Actions

Multiattack
– The xorn makes three claw attacks and one bite attack.

Claw – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite – Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.