Young Brass Dragon
Metallic Dragon
Large dragon, chaotic good
Armour Class: 17 (natural armour)
Hit Points: 110 (13d10 + 39)
Speed: 40 ft., burrow 20 ft., fly 80 ft.
STR | DEX | CON |
19 (+4) | 10 (+0) | 17 (+3) |
INT | WIS | CHA |
12 (+1) | 11 (+0) | 15 (+2) |
Saving Throws: Dex +3, Con +6, Wis +3, Cha +5
Skills: Perception +6, Persuasion +5, Stealth +3
Damage Immunities: fire
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2,300 XP)
Actions
Multiattack – The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite – Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw – Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5–6) – The dragon uses one of the following breath weapons:
Fire Breath – The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath – The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.