Young Gold Dragon
Metallic Dragon
Large dragon, lawful good
Armour Class: 18 (natural armour)
Hit Points: 178 (17d10 + 85)
Speed: 40 ft., fly 80 ft., swim 40 ft.
STR | DEX | CON |
23 (+6) | 14 (+2) | 21 (+5) |
INT | WIS | CHA |
16 (+3) | 13 (+1) | 20 (+5) |
Saving Throws: Dex +6, Con +9, Wis +5, Cha +9
Skills: Insight +5, Perception +9, Persuasion +9, Stealth+6
Damage Immunities: fire
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 10 (5,900 XP)
Abilities
Amphibious – The dragon can breathe air and water.
Actions
Multiattack – The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite – Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw – Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6) – The dragon uses one of the following breath weapons:
Fire Breath – The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath – The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.