Zombie

Zombie

Medium undead, neutral evil

Armour Class: 8
Hit Points: 22 (3d8 + 9)
Speed: 20 ft.

STRDEXCON
13 (+1)6 (−2)6 (+3)
INTWISCHA
3 (−4)6 (−2)5 (−3)

Saving Throws: Wis +0
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands the languages it knew in life but can’t speak
Challenge: 1/4 (50 XP)


Abilities

Undead Fortitude – If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Slam
– Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.