Zombie
Zombie
Medium undead, neutral evil
Armour Class: 8
Hit Points: 22 (3d8 + 9)
Speed: 20 ft.
STR | DEX | CON |
13 (+1) | 6 (−2) | 6 (+3) |
INT | WIS | CHA |
3 (−4) | 6 (−2) | 5 (−3) |
Saving Throws: Wis +0
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands the languages it knew in life but can’t speak
Challenge: 1/4 (50 XP)
Abilities
Undead Fortitude – If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam – Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.